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141. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Player Features and Ideas Discussion [original thread]
Harvey James wrote: so what reason have you kept out the TE's TC's seems a bit odd/unnecessary? has more to do with the EWAR side I think
- by I'm Down - at 2012.10.01 17:49:00
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142. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: Harvey James wrote: Also the 35% dmg to rage is an increase of how much from what they are now? 35% or what? 35% above T1 missiles post-patch. I'll see about getting a public version of a spreadsheet with the numbers alt...
- by I'm Down - at 2012.10.01 17:48:00
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143. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Player Features and Ideas Discussion [original thread]
Take 2 on the missile changes is much more reasonable since you gave Furies an acutal use now. But that said, it's actually a huge buff to HML Drakes that go to 0 on fleets with their massive EHP and the now much more massive damage from Fury. ...
- by I'm Down - at 2012.10.01 17:36:00
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144. Sticky:[Winter] New destroyers - in Player Features and Ideas Discussion [original thread]
Dr Sheng-Ji Yang wrote: Aha. And many members here think the caldari dessie with approx 160dps and missile travel time is overpowered? Seems that the balancing is already quite good. I suppose the minnie dessie will be a very nasty hard to ki...
- by I'm Down - at 2012.09.30 17:53:00
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145. Sticky:[Winter] New destroyers - in Player Features and Ideas Discussion [original thread]
MIrple wrote: I'm Down wrote: If I'm not mistaken, this puts the new Caldari Missile destroyer in the 200 - 210 DPS at 60+ km range Does this not negate everything you have already said about HML's, range and damage projection considering ...
- by I'm Down - at 2012.09.28 17:24:00
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146. Sticky:[Winter] New destroyers - in Player Features and Ideas Discussion [original thread]
If I'm not mistaken, this puts the new Caldari Missile destroyer in the 200 - 210 DPS at 60+ km range Does this not negate everything you have already said about HML's, range and damage projection considering this is following the current trends...
- by I'm Down - at 2012.09.28 17:20:00
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147. Sticky:Dev blog: New Eden Open $10.000 Tournament - in EVE Information Portal [original thread]
Bloodpetal wrote: Salpun wrote: Bloodpetal wrote: Salpun wrote: Its $6000 for the winning team so its worse then you have been saying lol Right, top prize is $6,000. Got the big $10k in my head. Went back and fixed it, thank you. ...
- by I'm Down - at 2012.09.28 16:46:00
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148. Sticky:Dev blog: New Eden Open $10.000 Tournament - in EVE Information Portal [original thread]
Will the winter patch be in before this kicks off? If so Will T1 "logistics cruisers" count toward the 1 limit? How will money be given out at the end of the tournament... can't be trusting people when cash is on the line.
- by I'm Down - at 2012.09.28 16:42:00
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149. New Logistic mail Idea: "Save Attempt" - in Player Features and Ideas Discussion [original thread]
Nikk Narrel wrote: I'm Down wrote: Nikk Narrel wrote: Try this idea: Saved Mails If a ship takes more damage than it repaired / regenerated on it's own, and still survived due to a logi making up that difference, send a ' Saved mail' ...
- by I'm Down - at 2012.09.28 15:58:00
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150. New Logistic mail Idea: "Save Attempt" - in Player Features and Ideas Discussion [original thread]
Nikk Narrel wrote: Try this idea: Saved Mails If a ship takes more damage than it repaired / regenerated on it's own, and still survived due to a logi making up that difference, send a ' Saved mail' out. Ship XXXXX took more damage than i...
- by I'm Down - at 2012.09.28 15:17:00
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151. New Logistic mail Idea: "Save Attempt" - in Player Features and Ideas Discussion [original thread]
Aiifa wrote: the best logistics pilots may never have a ship they are repping die. though there would be other uses for these statistics. Sadly kms are unwieldy enough as is. Yes, but that's more a need to tone down how logistics work. Unki...
- by I'm Down - at 2012.09.28 08:01:00
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152. New Logistic mail Idea: "Save Attempt" - in Player Features and Ideas Discussion [original thread]
There's not very many ways to get logistics on to kill mails from a practical design standpoint. So rather than look at offensive statistics for logistics pilots, lets add a portion to current killmails called: Save Attempts On a death mail of f...
- by I'm Down - at 2012.09.28 01:36:00
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153. Making the Prophecy work - in Player Features and Ideas Discussion [original thread]
King Rothgar wrote: 5% damage and 5% resist per level is the most sensible and balanced approach. The idea is simple: Punisher, maller, Prophecy, Abaddon for one line. On the other line is: some frig, omen, harbinger, armageddon. It makes perf...
- by I'm Down - at 2012.09.27 22:42:00
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154. Making the Prophecy work - in Player Features and Ideas Discussion [original thread]
There is no t1 missile platform for Amarr for a reason. Just like there is no cruiser platform, no destroyer platform, no battleship platform, and for the better part of eve history, there was also no frigate platform. the only missile platforms...
- by I'm Down - at 2012.09.27 00:50:00
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155. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Player Features and Ideas Discussion [original thread]
Garviel Tarrant wrote: HML's are a long range weapon.. Stop comparing them to short range weapon and stop being so bad. Compare them to arties/beams if you want a comparison (Also have fun fitting beams on a non gimpy ship) I'll use smal...
- by I'm Down - at 2012.09.26 18:03:00
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156. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Player Features and Ideas Discussion [original thread]
If I included drones, your argument would look even worse since the drake has the smallest bandwidth of all the Teir 2s. Your whole notion was CR damage at long range... and it's trash. There's innumerable factors that even go into making missiles...
- by I'm Down - at 2012.09.26 17:37:00
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157. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Player Features and Ideas Discussion [original thread]
Lallante wrote: The drake is not OP because of its resist bonus. Its op because it is cheap and has close range dps at very long range, and huge EHP. With 25% less EHP it is still the crowned king of fleet warfare. TEs will allow it to mainta...
- by I'm Down - at 2012.09.26 16:54:00
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158. Making the Prophecy work - in Player Features and Ideas Discussion [original thread]
Crazy KSK wrote: ccp is most likely gonna do with the prophecy what they said they'd do with the maller +5% to resists per level +5% to damage per level and yet, I swear my very first line addresses why they shouldn't
- by I'm Down - at 2012.09.26 15:14:00
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159. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Player Features and Ideas Discussion [original thread]
The hilarious nature of every post about why the damage nuke was needed is astounding. Lets recap years of eve history for the devs/players: Range projection counts as a damage modifier - it's true, just look at the Rokh / Apoc / ferox and ever...
- by I'm Down - at 2012.09.26 14:59:00
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160. [PROPOSAL] PLEX for Vile Rat - in Assembly Hall [original thread]
The army will give his wife a fat check, and if he had any brains, he'd also have another life insurance policy due to the nature of his job.
- by I'm Down - at 2012.09.26 04:13:00
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